![]() ![]() Every level rates you on things such as stealth kills, remaining undetected and hiding bodies. Mark of the Ninja is a 2D stealth game that focuses on stealth and cunning over head-on action. Thankfully, the narrative takes a backseat to the gameplay. It just never seems to find its rhythm to draw you into the world. They look fantastic, and the voice acting is well done. The cut scenes are similar to Shank, with a stylized look complete with exaggerated features and a barrage of colors. The premise is solid and well presented, but it never got its hooks into me. ![]() This mission will almost certainly end with your death, and yet you still press on. You are bestowed tattoos that somehow give you special abilities, but also cause you to basically lose your sanity. You take on the role of a Ninja whose clan is on the verge of extinction. When I died, I knew why, and that makes all the difference sometimes. I find them tedious, but Mark of the Ninja made it interesting enough to keep me playing with minimal frustration. Now, normally I am not a fan of trial-and-error mechanics. Instead of focusing on straight-ahead action, the game instead turns its attention to stealth. With Mark of the Ninja, they keep their trademark visual style, but have changed up the gameplay substantially. The Shank series harks back to the glory days of 2D action games with a mix of gorgeous visual fidelity thrown in. I have always been a big fan of what the guys at Klei produce. ![]()
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